The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 103 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast
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episode 89: Episode 89: Unity 2018 Beta


Oh. My. God. Becky. First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on it! In this week's episode Obinna and Ryan cozy-up and discuss Unity Technologies' latest beta release o


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 28 February 2018  45m
 
 

episode 88: Episode 88: The Next Big Thing


"Patience is a virtue. " So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with! That said, in this week's episode Zack, Ryan, Andrew (Happy Birthday), and Obinna sit down to discuss "The Next B


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 30 January 2018  1h7m
 
 

episode 87: Episode 87: Game Dev Tricks


Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of their games. We have to admit some of the tricks seem to be


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 20 January 2018  1h8m
 
 

episode 86: Episode 86: Rapid-Fire Roundup


OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the intense fallout caused by the inclusion of things like Loot Boxes in newer PC and console titles, Ryan airs his many


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 17 November 2017  1h4m
 
 

episode 85: Episode 85: The Downsides of Developer Transparency


There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved and the massive amounts of specialized knowledge required to dip a toe into that world. Fast-forward to no


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 10 October 2017  1h6m
 
 

episode 84: Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS


It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originality of ideas. For awhile we thought that game for 2017 would be the triumphant return of the Zelda franchis


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 31 August 2017  1h9m
 
 

episode 83: Episode 83: Marketing Your Game on a Low Budget


Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of


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 23 August 2017  56m
 
 

episode 84: Episode 82: Let's Talk Security: Data Storage


In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within gam


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 15 August 2017  1h1m
 
 

episode 83: Episode 81: Personal Programming Methodologies


After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different methods and thought processes that you can employ to break your projects into manageable pieces. We star


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 08 August 2017  1h0m
 
 

episode 82: Episode 80: Rapid-Fire Roundup


Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallout from the Fallout 4 ad campaign, and get our minds blown


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 14 July 2017  1h0m