Dan talks about podcast networks (and the evolution of 5by5), and answers listener questions about how sponsorships really work and what sponsors want (guaranteed numbers, CPM, ROI), audience engagement, Skype vs. double-enders, building audience, and fin
Dan talks about improving sound quality, motivation, mute switches, how and when to end a show, syncing audio and video, and more.
Dan talks about staying organized, working with a co-host, commitment, live streaming, sound dampening, budget friendly live call-in solutions, New & Noteworthy, iPhone/iPad recording solutions, and transcripts.
Dan answers your questions about affiliate codes, post production tweaks, video skype calls, gain staging, audio interface migrating, trying out new microphones, and starting new shows.
Dan talks about the start of 5by5 and its CMS, sticking to your wheelhouse, and answers listener questions about recording a double ender vs Skype recording, minimum downloads that appeal to sponsors, how the future of podcasting compares to blogging, how
Dan talks about gear for recording in the field and in the studio, making specific vs. general podcasts, versatility in podcasting, the Cloudlifter vs. DBX, Apple's Lightning to USB 3 Camera Adapter, using Zencastr instead of Skype, writing good show note
Shifting the focus back to listener emails, Dan talks about finding a good co-host, balancing levels, story-style podcasts, replacement episodes, DMCAs, lavalier mics, a Fireside update, and the right way to end a podcast.
Dan talks about new tools for podcasters, mic technique, naming your podcast, standing out as an independant podcaster, and answers your questions.
Dan answers questions about interviewing Weird Al Yankovic, how podcasts are disruptive to radio, the importance of iTunes reviews, creating guest contracts, the Rode Podcaster, nice podcast audiences, getting a fair CPM from your sponsors, and more.
Dan talks about the importance of independent content, configuring Skype for optimum results, noise gating and compression for noisy rooms and environments, recording panels and live performances, and more.