Master Plan Podcast

The People's Podcast about Game Design

http://masterplanpodcast.net

Eine durchschnittliche Folge dieses Podcasts dauert 30m. Bisher sind 47 Folge(n) erschienen.
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Master Plan #69: Sean Nittner, Convention Games


Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or human-wolf hybrid.) The conversation revolves around thinking about convention games as part of the design process,


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 18 June 2015  1h22m
 
 

Master Plan #68: Kit La Touche, Design Chat


Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics. Designing the GM side of games Citizen reviewers Walter Ong’s writing on oral cultures


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 02 June 2015  1h25m
 
 

Master Plan #67: Mark Richardson on Cartography in RPGs


Ryan talks with Mark Richardson, who is by night a freelance tabletop games cartographer and indie publisher, and by day a badass Canadian geographical information survey machine. (That means he makes huge maps using very detailed software.


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 11 February 2015  51m
 
 

Master Plan #66: Robin D. Laws on RPG Setting Design


Ryan kicks on one of his planned 2015 interview series—this one on setting design in roleplaying games—by talking with luminary and setting veteran Robin D. Laws. Robin's well known for his work in Feng Shui (and the recently Kickstarted second edition),


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 21 January 2015  59m
 
 

Master Plan #65: Gen Con Prep with Adam Jury, Derek Guder & Jessica Price


Ryan interviews three fantastic folks about prepping for large conventions like Gen Con: Adam Jury, co-founder of Posthuman Studios Derek Guder, Event Programming Manager at Gen Con Jessica Price, project manager at Paizo -


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 12 August 2014  55m
 
 

Master Plan #64: Freelance Editing with Amanda Valentine, John Adamus & Lynne Hardy


Ryan talks with Amanda Valentine, John Adamus, and Lynne Hardy about what it is to be a freelance editor, answer questions from freelance editors and prospective editors, and possibly give some tips to writers who are hiring freelance editors for the f...


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 04 August 2014  1h5m
 
 

Master Plan #63: Brian Clevinger on Being an RPG Licensor and the Atomic Robo RPG


Brian Clevinger—co-creator of the fantastic comic series Atomic Robo—talks with Ryan Macklin about licensed roleplaying games from a side of the fence not often talked about: the licensor's point of view. They talk about what Brian expected before gett...


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 01 July 2014  1h0m
 
 

Master Plan #63: Brian Clevinger on Being an RPG Licensor and the Atomic Robo RPG


Brian Clevinger—co-creator of the fantastic comic series Atomic Robo—talks with Ryan Macklin about licensed roleplaying games from a side of the fence not often talked about: the licensor's point of view. They talk about what Brian expected before gett...


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 01 July 2014  1h0m
 
 

Master Plan #62: Stephen Hood & Will Hindmarch on Storium


Ryan sits down with Stephen Hood and Will Hindmarch or Protagonist Labs to talk about the new online roleplaying experience known as Storium. On this live episode, they talk about Storium's origins and design, issues that came up in playtesting,


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 05 May 2014  52m
 
 

Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer


Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does "Powered by the Apocalypse" mean? What are his thoughts on his own design evolution? -


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 26 November 2013  53m