Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h46m. Bisher sind 52 Folge(n) erschienen. Alle 5 Wochen erscheint eine Folge dieses Podcasts
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Designer Notes 47: Brendon Chung - Part 2


In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens


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   1h27m
 
 

Designer Notes 46: Brendon Chung - Part 1


In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make and adventure game inside of Doom, why he won’t read


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 29 June 2019  1h34m
 
 

Designer Notes 45: Rami Ismail


In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he c


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 05 June 2019  2h26m
 
 

Designer Notes 44: Clint Hocking - Part 2


In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need


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 31 December 2018  1h41m
 
 

Designer Notes 43: Clint Hocking - Part 1


In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as


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 24 November 2018  1h53m
 
 

Designer Notes 42: David Sirlin - Part 2


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-mo


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 06 October 2018  1h46m
 
 

Designer Notes 42: David Sirlin - Part 2


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-mo


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 06 October 2018  1h46m
 
 

Designer Notes 41: David Sirlin - Part 1


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games sho


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 08 August 2018  1h59m
 
 

Designer Notes 40: Brian Reynolds - Part 3


In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why


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 22 June 2018  1h38m
 
 

Designer Notes 39: Brian Reynolds - Part 2


In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenc


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 16 May 2018  2h28m